They rarely assume evil alignments for unspecific reasons, however as with any race there are exceptions. The chimera is a large, mid-level monstrosity whose conglomerate nature is reflected by behavior that thumbs its nose at evolutionary imperatives.

If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. Open Game Content (place problems on the discussion page). Chimera tend to be more chaotic due to their wanderer-type lifestyle. The big chimera I mentioned, and a smaller scout style one which cannot be used in combat except in the way a warlock might use their familiar.

When its fire breath is available, it can use the breath in place of its bite or horns.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target They often outlive humans by several years, having a lifespan of about 100 years.

Alignment. As for abilities, I'd give them the ability to bring their chimera back to life with half it's hit points once per day at level 3, increasing to full health at level 6.

; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. The chimera corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. Actions Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. Chimera age at around the same rate as humans and mature at 18. Size.