The developer of dwarf fortress makes a point of paying as absolute little attention to the game's GUI as physically possible. then it hit me. When the material is injected, touched, inhaled, or ingested (depending on the syndrome), the creature suffers the predations of a nasty disease or poison.
The Dwarf Fortress code might look like a mess to an outsider, but the only thing that really matters is that it works for Tarn.
Here's an example syndrome, taken from the … As above, this token has yet to be tested but presumably delays the onset of a syndrome according to the size of the victim. i was surprised that none of my dwarves died on the 3rd try.
A codebase that will likely only have one contributor ever doesn't need to be written to the same standard as codebases with many contributors. A syndrome is a disease or effect that a poor hapless creature might get through encountering certain creatures, extracts or vindictive modders.
(I believe Tarn does all the programming and Zach does creative work / writing -- somebody correct me if I'm wrong.) a fucking FB spawned.
☼MASTERWORK☼ A symptom is a status effect most often caused by contracting a syndrome.
This article is about an older version of DF. One can imagine a … To fix this, you can … For the record, the first corrupt person in Dwarf Fortress was Irne Locksnarl, a human from Postrushed. after my fortress got burned down by the clowns, i wanted to embark there and check out how it was doing. He was a miner, then a bard, but when the opportunity to become the chief chef of the entire kingdom opened up, he took it. After being tempted several times over the years, finally, after fifteen years in the job, Irne began scheming a bit extra out of the kitchen budget. Mechanically, syndromes are bundles of tokens attached to a material - they're confined to creature materials in vanilla DF, but it's a simple matter to add them to inorganic materials.
More Info.
If X is 72, syndrome will last the same amount of ticks in fortress and adventure mode. 0023002: "Dwarf Fortress Syndrome" Description: I have no idea how I never realized it earlier, but I'm coming to the conclusion that this game has severe dwarf fortress syndrome as I'd like to call it and I believe this might be hurting the game significantly.
Some syndromes have effects that you can't add to a creature's basic RAW.
Making a creature with a syndrome always applied .
It is not possible to make a syndrome that lasts shorter than 72 ticks in Adventure Mode.
gem quadruped, with syndrome breath.
it took me 3 tries to finally kill it.
the beast wasn't killing any of my dwarves on physical strenght alone.
v0.23.
DWF_STRETCH:X v0.42.01 (Optional) Multiplies the duration of the syndrome by X in Fortress mode.
In order to ensure that a syndrome operates the same way regardless of mode, add DWF_STRETCH:72 to the end of the CE effect tag.